The main objective of Waste4Think is to move forward the current waste management practices into a circular economy motto demonstrating the value of integrating and validating 20 eco-innovative solutions that cover all the waste value chain.
The main objective of Waste4Think is to move forward the current waste management practices into a circular economy motto demonstrating the value of integrating and validating 20 eco-innovative solutions that cover all the waste value chain. The benefits of these solutions will be enhanced by a holistic waste data management methodology and will be demonstrated in 4 complementary urban areas in Europe. Attached to this main objective a set of specific ones have been defined to indicate what the project will be focused into:
Expected impacts Integrating all these solutions we will be able to construct a virtual smart city laying the foundations of the circular economy maximizing the expected results up to:
The European WASTE4Think project, led by the DeustoTech institute of technology at the University of Deusto, seeks to design solutions based on the use of information and communication technologies that would enable the improvement of all waste management stages, adopting a global approach and particularly focusing on citizen participation in order to build more sustainable, eco-friendly cities.
These will depend on the eco-solution: We have some eco-solutions whose potential References/Customers would be Public Administration or Waste Collection Companies (Collection Module, Planning Module and Treatment Plants). Other eco-solutions are targeted to schools and universities (Learning Materials and Serious Games). Environmental consultancies and researchers also have some eco-solutions (Circular Economy Module) and finally: Citizens (Apps).
These will depend on the eco-solution: We have some eco-solutions whose potential References/Customers would be Public Administration or Waste Collection Companies (Collection Module, Planning Module and Treatment Plants). Other eco-solutions are targeted to schools and universities (Learning Materials and Serious Games). Environmental consultancies and researchers also have some eco-solutions (Circular Economy Module) and finally: Citizens (Apps).